#Blender #Godot #Addon #Pipeline
I have been tweaking and documenting my plugins for Blender and Godot. New pushes out to the repo today.
(Been v tired, so have made a lot of silly mistakes, so let me know.)
A. The Multimesh tagger in Blender:
https://codeberg.org/dbat/blender-addon-godot-utils/src/branch/main/godot-multimesh
B. The Name Hinter in Blender:
https://codeberg.org/dbat/blender-addon-godot-utils/src/branch/main/godot-hints
C. The Godot plugin to import multimeshes tagged in A:
https://codeberg.org/dbat/blender-godot-pipeline
🦇
I have been tweaking and documenting my plugins for Blender and Godot. New pushes out to the repo today.
(Been v tired, so have made a lot of silly mistakes, so let me know.)
A. The Multimesh tagger in Blender:
https://codeberg.org/dbat/blender-addon-godot-utils/src/branch/main/godot-multimesh
B. The Name Hinter in Blender:
https://codeberg.org/dbat/blender-addon-godot-utils/src/branch/main/godot-hints
C. The Godot plugin to import multimeshes tagged in A:
https://codeberg.org/dbat/blender-godot-pipeline
🦇
blender-addon-godot-utils
An addon to quickly name (or unname) selected objects with Godot Import Hints.Codeberg.org