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Juhu, es ist wieder eine wunderbare neue Person mit an Bord gehüpft bei Patreon!

Herzlichen Dank für die Unterstützung und willkommen, willkommen! 🧡 ❤️ 🤗 🎶 :plant:

Da geht mir immer das Herz auf... ❤️

https://www.patreon.com/c/mashapotempa

#patreon #liedermacherin #musik #flinta #selfmadeartist #leipzig #crowdfunding


In 2014, Keneisha Perry joined, initially, contributing wardrobes and rigging to the characters, for which she received internship credit from her 3D program at CalState Chico. Finally also producing additional characters, some mesh modifications, and principal character animation. Although she started out fully volunteer, we later paid her about $3000, mostly in cash, but also with a computer, evaluated at parts cost (about $900).

In 2015, we took two additional interns from CalState Chico to do 3D modeling with Blender: Travis Souza and Johnathon Wilson worked mainly on sets. Some of these are in the pilot episode, and others will be seen in Episode 2.

After that, we settled mainly into creating finished, animated scenes for the pilot episode. Seeing the difficulty of our initial episode plan, we broke the "one hour pilot" into three 20 minute episodes -- now called, after many changes, "No Children in Space", "Fro the Earth..." and "...To the Moon". The originally planned 2nd episode has now become the 4th, titled simply "Earth" -- there is already an audiodrama produced from the cast recordings for that 2nd episode:

https://lunaticsproject.org/2013/11/20/earth-audiodrama/#LunaticsProject#Patreon


I first proposed this in an article for Free Software Magazine, for which I was extensively writing at the time, in 2010.

By late 2011, I had set up a Kickstarter to raise funds for "Pre-Production", most importantly to commission Daniel Fu to do character design work for the project. This Kickstarter raised over $2400.00, which meant that Daniel got his advance, and we got our character designs.

In 2012, we cast voice actors. We attempted to raise funds to pay them advances as well, but those campaigns fell through. However, the actors agreed we should do the recordings anyway. We rehearsed via a Skype call in September 2012, and accepted home/studio recordings after that.

Over the next two years, we mainly developed assets, resulting in sets, spacecraft, and other elements. These feature mechanical research and designs by me (Terry Hancock), 3D mech models by Blender artist Chris Kuhn, character models by Bela Szabo, set models by Sathish Kumar, and a variety of additional models owing to Mat Behr, Cosmin Planchon, Andrew Pray, Gorka Mendieta, and Guillaume Cote. Additional art design and graphics came from Vyacheslave Yastrebcev and Timothee Giet.

http://freesoftwaremagazine.com/articles/making_movies_free_software/#LunaticsProject#Patreon


First of all, let's revisit what "Lunatics Project" actually is, and why you might be interested in backing it:

* Creative Commons Attribution-ShareAlike 4.0 Licensed.

* Open Movie: I.e. there are "Source" files, like 3D models, background art, audio recordings, etc which are included.

* Science Fiction: it's about an initial permanent settlement on the Moon, and the transitions that requires, personally, socially, organizationally, and attitudinally.

* NPR3D graphic animation style, with a lot of exploration of workflow for practical, small-project, low-budget production.

* Made entirely with Free Software Authoring Tools: Blender, Kdenlive, Audacity, Inkscape, Gimp, Krita, Ardour, Papagayo NG.

* Managed with my "Virtual Studio", consisting of Free Software studio groupware and online collaboration tools, including Wordpress, Nextcloud, Gitea (maybe Forejo soon?). This has evolved a lot over time.

* Published/Marketed/Promoted/Documented with Free Software and now Federated platforms: Wordpress, PeerTube, Pixelfed, Misskey, and soon probably Iceshrimp and Friendica.

* Supported (we hope, evantually) by a "Free Culture" consistent business model: free-licensed, but with various perks, ancillaries, and "reasons to buy" as Masnick put it.

* Represents the work of about 35 credited artists in a wide range of fields, at many different levels: from people who recorded sound effects and put them on FreeSound to people who spent many hours modeling, rigging, and animating characters in Blender.

https://lunaticsproject.org

#LunaticsProject#Patreon#LunaticsProject#Patreon
Development of character "Hiromi Lerner" from concept to completed 3D character models:

Silhouette from the character sketch page, by Terry Hancock (assembled from clipart -- there was also a text description and mood board).

Concept sketches and modelsheets by Daniel Fu.

Original character 3D model by Bela Szabo.

Modified, re-dressed, rigged, and animated 3D character models by Keneisha Perry.


I had actually planned a slightly more nuanced changeover, with monthly amounts slightly reduced for the middle tiers. The FAQ the blithering-machine directed me towards indicated I could change these after the transition, so I will probably do that.

But initially, all the tiers will have the same dollar amounts, just monthly, instead of "per-episode":

WATCHER $1 / mo.
DOWNLOAD $12 /mo.
PREMIUM $20 /mo.
SILVER SPONSOR $50 /mo.
GOLD SPONSOR $100 /mo.

Starting in mid-February, so it will apply on March 1st.

I'm supposed to send a message to my patrons selling this changeover. The bot has "helpfully" provided a "template" for this messaging, which is the most egregious marketing-speak. I wonder if they got the machine to write it, too?

I'm not going to insult my patrons with that.

I'm just going to lay out the pros-and-cons, why I think the change is probably equitable for both sides, and how I will change to better reflect the new model (because I think it does require a change of focus).

I might as well do that here, as well, for anyone who might be considering supporting us! #LunaticsProject#Patreon


So, I actually delivered the "good enough, but slightly undercooked" episode for Patreon subscribers, as promised.

My Patreon is switching to monthly now.

Or that is the plan, anyway.

Patreon's process for doing this is unbelievably stupid.

The Smart Way:

* implement a simple HTML form to collect new tiers and agreement to the change: a little dev time, but fast, clear, efficient.

The Slightly Dumber but Reasonable Way:

* Give you an email address, which you report the same information to, and they make the changes. No dev time, but inefficient.

The Execrable Worst-of-Both-Worlds Depraved Silicon Valley Idiocy they actually chose:

* Give you an email to an LLM agent that pretends to be human.
* Wait.
* Get idiot reply from idiot machine, repeating a lot of FAQ pages I have already read.
* Reply with the information.
* Get ANOTHER idiot reply, apparently ignoring what I told it, still pointing at FAQ pages.
* Wait.
* Who knows?! I haven't got this far yet.

This wastes electricity, their time, and my time.
It is not more user-friendly.
It does not save money.
It does not actually get the job done very well.
And lastly, it seriously pisses me off.

But here we are in 2025.#LunaticsProject#Patreon
Episode poster for Lunatics, episode 1, "No Children in Space".

Hiromi is standing and looking at the viewer, Georgiana is playing "airplane" behind her, and further back is the Soyuz launchpad, with the Moon in the sky among cotton-candy clouds.

There is the Lunatics character-line-up silhouettes at the top, and a Creative Commons Attribution-ShareAlike logo at the bottom.


You may not have seen it because I've been posting about it on my other/personal account, but I lost my job. Given the industry I was in, I'm surprised it lasted as long as it did.

I figure I have a few months of unemployment benefits before my situation becomes critical, so I'm going to take that time to renew my focus on Enigma Heart and Acronia, and start utilizing @HadroSoft's Patreon to its fullest potential, including much more frequent updates. Maybe this could lead to indie game dev finally becoming my full-time job? Who knows!

I've revamped the tier structure, including some fun new merch perks. And all tiers now have access to playable builds of our in-development games, at different intervals.

I would really appreciate your support by becoming a paid member any tier. Please don't do it if you're not financially able to, but if you are, it would really help a lot!

Thanks, and let's see where this journey leads!

💾🦕🌈✨💚

https://www.patreon.com/hadrosoft

#GameDev #Patreon #IndieDev #IndieGames
An anime-style portrait of Zalia, the main character of our game "Enigma Heart." She's a woman with brown skin and dark hair with a purple streak, and dressed in purple, white, and teal. She's carrying a bronze-and-silver round buckler shield. She has an assertive grin on her face. Behind her is a darkened screenshot of the game, a forest scene in colorful pixel art. Superimposed on the image are the Hadrosaurus Software logo, the Patreon logo, and the text: "Behind the scenes/dev logs, Discord, Early access builds, Play testing, More!", and the URL patreon.com/hadrosoft.