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Enigma Heart, my sapphic-infused take on the most underrated Zelda game, is now available to wishlist on Steam and follow on itch.io!

If you want to be notified when it comes out, boost this post! I'll edit it when the game releases, and you should receive a notification!

More info: https://www.hadrosaurus.net/enigma-heart/

#GameDev #IndieDev #IndieGame #IndieGames #IndieGaming #Zelda #EnigmaHeart


📣 Today, March 24, is the last day to submit your game pitch!

🎮 Communication Games Design Challenge

🥳 We will announce the Finalists March 31

🌐 https://communicating.games

#indiedev #indiegame #videogames #games #communication #media #publichealth #nonprofit #gamedev #gamedesign


And here comes our first photo-DLC for the @DACHstudio Jigsaw Puzzle Box:
@nebbigraphy took amazing animal pictures and you can puzzle them from the comfort of your home 💖 :BlobhajHeart: 🐺

https://store.steampowered.com/app/3585910/DACHstudio_Puzzle_Box__Nebbis_Animal_Photos/

#DACHpuzzle #gamedev #indiedev #jigsawPuzzle #JigsawPuzzles #cozy #animal #MastoArt #artodon #animalphoto


Duplicate Godot custom resources deeply, for real
--
Resources in Godot are really powerful and can make a Game Devs life easier in many ways...

https://simondalvai.org/blog/godot-duplicate-resources/

#godot #indiedev #blog


Neofeud is 70% off! Help us pay some bills and keep the roof over the kids as well as complete Neofeud 2! (Also you get an anti-capitalist indigenous-made cyberpunk game :) ) https://store.steampowered.com/app/673850/Neofeud/
https://silverspook.itch.io/neofeud
#indiegame #cyberpunk #indiedev
Neofeud is 70% off (Neofeud title screen)


"The Balatro Timeline" -- https://localthunk.com/blog/balatro-timeline-3aarh

"This is an account of everything related to #Balatro development in chronological order, up to and including the launch day."

#gamedev #indiedev #blog


I'm now confident enough to show off my new app Chimeful 😏
Create "Chimes" that regularly remind you to take a short break, refocus on your current task or anything else that needs reminding. Chimes have individually adjustable scheduling rules.
It was especially designed for people with #ADHD who tend to get lost in thought and need to be brought back to the present moment.
TestFlight open now, any feedback is welcome!

https://testflight.apple.com/join/ASkWeUmq

#indiedev #buildinpublic
Screenshot of the app Chimeful. It shows the window where users can manage their chimes.


#indiedev #gamedev #blog

Camera Shy Dev Log: Week 1

https://wordsfroma.dev/blog/camera-shy-log-1/


¡Vamos a volver a darle vidilla a nuestro perfil, por fin!

Empezamos con esta lectura que nos ha dejado Ude, ilustrada por Belén Casas, en la que nos habla de The Void:

"The Void tiene esta contradicción porque concibe a la mujer como un ente delicado, sabio, natural y maravilloso. Y blanco y delgado y canónico. El papel de la mujer no es el de crear, sino el de ser seres de luz que danzan alrededor de los atormentados hombres creadores."

https://terebimagazine.es/2025/01/23/the-void/

#videogames #press #indiedev


Do you like Unicorns 🦄 ?
How about Unicows?
Unimportant which UNI-mal you like most, Melextis' Unicorns DLC for the @DACHstudio #DACHpuzzle got you covered!

https://store.steampowered.com/app/3470380/DACHstudio_Puzzle_Box__Melextis_Unicorns

#gamedev #indiedev #jigsawPuzzle #unicorn #unicorns #relaxing #gaming


I’m working on my next blogpost detailing my latest game. You’ll be able to find it on my substack or cross posted on my website in the next few days.

https://open.substack.com/pub/nuzcraft

#GameDev #IndieDev #GameJam #Blog #GodotEngine


There is a quick blog out about the different languages supported in Sit-Back Attack. We're very excited to bring this game to multiple languages. Check it out and see what languages Sit-Back Attack will be available at https://www.dpsii.com/post/sit-back-attack-available-in-multiple-languages.
#indiegame #indiedev #gamer #blog #rpg


Hope you're all having a happy holidays!! Today we've got a special one for you all! Guest writer @misty introduces us to Rodem the Wild, a 1994 Macintosh game about surviving in a harsh world as the titular Rodem the dog. Explore this gorgeous and strange hand-drawn world by iTA-Choco Systems!

https://indietsushin.net/posts/2024-12-27-Rodem-the-Wild.html

#IndieTsushin #IndieGames #GameDev #IndieDev #iTaChocoSystems #Macintosh #AdventureGame #SurvivalGame #Blog #Blogging #IndieWeb


I can't stop blog posting. I have such a backlog of stuff to get out.

This time come check out me rambling about how dice labels are cool and how they work in Motif.

https://thoughtpunks.com/dice-labels-the-heart-of-the-motif-approach/

#TTRPG #Blog #IndieDev #RPGDesign


exigy devlog update: it's okay to be ugly when you're young 😩

in which I do a very brief UI/UX analysis of eric chahi's Another World Editor and begin writing exigy's brutalist windowing system

https://www.exigy.org/index.php?page=plan&sort_order=new&style=pastel#2024-12-07

#exigy #indiedev #indiegame #blog


when i was a kid, you could build a simple game or application by dragging and dropping a few UI controls, and gluing them together with a few dozen lines of BASIC or Pascal or HyperTalk. it might take 15 minutes, at most, to get your little character walking around on the screen. this is how we ended up with a lot of hilariously good and cheap shareware you could share on BBSes in the 90s.

for the past year i've been quietly working on building a software thingie that doesn't exist anymore. i've been building a software toolkit that's kinda like Visual Basic and HyperCard and Borland Delphi, designed for making tile-based 2d games.

i've been using it to build my own little goofy games, and improving on the drag'n'drop IDE as i figuring things out. it's not done yet, and has a long ways to go before it's ready for other people to start making their own little applications and games. think PICO-8 or ZZT if they had grown up on a steady diet of Windows 3.1 and GeoWorks Ensemble instead.

i'm really, really bad about polishing turds to infinity and never releasing them. to break that habit, i've built a mini-website for the IDE/Shareware Creation Kit. it's called Exigy, named like a bad 80s metal hair band or richard garriott game.

https://exigy.org

i'll be posting weekly blog/devlog updates there, so i don't irritate anyone with them on this account. there is an rss feed button at the top right if you hate my demonic php and css.

#shareware #ultima #php #blog #smolweb #zzt #indiedev #hypercard #vintageApple #exigy
A logo that spells EXIGY is made out of interlocking tiles.

Below, it reads: Shareware Construction Kit.


Como todos los viernes en el #blog, toca seguir con los devblogs sobre #Nigrum. Hoy veremos de qué trata la localización de videojuegos y como llevarla a cabo en RPG Maker MV :)

#GameDev #IndieDev #IndieGameDev

https://www.jandresabellan.es/2024/11/localizacion-rpg-maker-mv.html


¡Nueva entrada en el #blog!
Veamos como mejorar las características del RPG Maker MV, para así adaptarlo mejor a las necesidades de #Nigrum.

#GameDev #IndieDev #IndieGameDev
https://www.jandresabellan.es/2024/11/scripting-en-rpg-maker-mv.html


Cross-posted my #blog post to my #website https://nuzcraft.com/blog/20241108-thinktober/ This is an overview of my #Thinktober learning sessions last month! #GameDev #IndieDev


You may not have seen it because I've been posting about it on my other/personal account, but I lost my job. Given the industry I was in, I'm surprised it lasted as long as it did.

I figure I have a few months of unemployment benefits before my situation becomes critical, so I'm going to take that time to renew my focus on Enigma Heart and Acronia, and start utilizing @HadroSoft's Patreon to its fullest potential, including much more frequent updates. Maybe this could lead to indie game dev finally becoming my full-time job? Who knows!

I've revamped the tier structure, including some fun new merch perks. And all tiers now have access to playable builds of our in-development games, at different intervals.

I would really appreciate your support by becoming a paid member any tier. Please don't do it if you're not financially able to, but if you are, it would really help a lot!

Thanks, and let's see where this journey leads!

💾🦕🌈✨💚

https://www.patreon.com/hadrosoft

#GameDev #Patreon #IndieDev #IndieGames
An anime-style portrait of Zalia, the main character of our game "Enigma Heart." She's a woman with brown skin and dark hair with a purple streak, and dressed in purple, white, and teal. She's carrying a bronze-and-silver round buckler shield. She has an assertive grin on her face. Behind her is a darkened screenshot of the game, a forest scene in colorful pixel art. Superimposed on the image are the Hadrosaurus Software logo, the Patreon logo, and the text: "Behind the scenes/dev logs, Discord, Early access builds, Play testing, More!", and the URL patreon.com/hadrosoft.