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Beiträge, die mit quake getaggt sind


Death toll in catastrophic 7.7M #earthquake in #Myanmar & #Thailand soars past 1600 with thousands more missing as #rescue workers arrive: #sismo #quake #Asia #news https://apnews.com/article/myanmar-bangkok-earthquake-0a2bd512bca189d034905566605989e9


during news about the myanmar quake, a reporter implied that there's no substantive correlation between climate change & increased risk of earthquake. erm...
#quake #myanmar #climateChange #earthquakes
https://www.livescience.com/planet-earth/earthquakes/will-we-have-more-earthquakes-because-of-climate-change


Quake ported to Arduino Nano Matter. [Using only 276kb RAM]

Nicola Wrachien with Silicon Labs created this fun handheld, porting Quake using the Arduino Nano Matter. For easy playing a custom controller shaped board was designed with joysticks and a screen.

https://next-hack.com/index.php/2024/09/22/quake-port-to-sparkfun-and-arduino-nano-matter-boards-using-only-276-kb-ram/

#quake #arduino #nano #diy #handheld #port #retro #gaming #art #maker #engineer #artist #media #programming #tech #news
On a technical level, Quake was a dramatic improvement over DOOM, allowing for things like real-time 3D rendering, polygonal models instead of sprites and much more intricate level design. As a result, ports of this game tend to rely on much more powerful processors than DOOM ports and this team shows real mastery of their hardware to pull off a build with a system with these limitations.

Other Quake ports, like one running on an iPod Classic require a similar level of knowledge of the code and the ability to use assembly language to make optimizations.
[ImageSource: Nicola Wrachien]

For a much tougher challenge, a group from Silicon Labs decided to port DOOM‘s successor, Quake, to the Arduino Nano Matter Board platform instead even though this platform has some pretty significant limitations for a game as advanced as Quake.

<https://community.silabs.com/s/share/a5UVm000000Vi1ZMAS/quake-ported-to-arduino-nano-matter-and-sparkfun-thing-plus-matter-boards?language=en_US>

To begin work on the memory problem, the group began with a port of Quake originally designed for Windows, allowing them to use a modern Windows machine to whittle down the memory usage before moving over to hardware. They do have a flash memory module available as well, but there’s a speed penalty with this type of memory. To improve speed they did what any true gamer would do with their system: overclock the processor. This got them to around 10 frames per second, which is playable, but not particularly enjoyable.

The further optimizations to improve the FPS required a much deeper dive which included generating lookup tables instead of relying on computation, optimizing some of the original C programming, coding some functions in assembly and only refreshing certain sections of the screen when needed.


Greece continues to be rocked by earthquakes, as Santorini gets hit by its strongest aftershock yet. Read more from @BBCNews
https://flip.it/liu_RR
#Greece #Santorini #Earthquakes #Disaster #Quake