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Beiträge, die mit VR getaggt sind


Forscher entwickeln winzige LEDs mit nur 90 Nanometern Breite - so klein wie Viren! Das neue #Perowskit-Display könnte die Zukunft von #VR-Brillen revolutionieren. Höchste Auflösung auf kleinstem Raum. https://winfuture.de/news,149744.html?utm_source=Mastodon&utm_medium=ManualStatus&utm_campaign=SocialMedia


Ein #Forscherteam hat eine #Technologie entwickelt, mit der sich #Geschmack im Rahmen von #VR erleben lässt. Theoretisch können Geschmäcker so auch wie Fotos mit Freunden über das Internet geteilt werden. https://winfuture.de/news,149245.html?utm_source=Mastodon&utm_medium=ManualStatus&utm_campaign=SocialMedia


Valve plant Comeback im VR-Markt: Neues High-End-Headset "Deckard" soll Ende 2025 erscheinen. Kabellos, mit SteamOS und innovativen Controllern - zum Preis von 1200 $. #Valve #VR https://winfuture.de/news,149191.html?utm_source=Mastodon&utm_medium=ManualStatus&utm_campaign=SocialMedia
#vr #valve


Avatare und KI revolutionieren die Umfrageforschung

Das FACES-Projekt des LIfBi erforscht den Einsatz von KI-gesteuerten Avataren in der Umfrageforschung.

Ziel: höhere Teilnahmebereitschaft, bessere Datenqualität und geringere Erhebungskosten.

https://www.bildungsspiegel.de/news/wissenschaft-forschung-und-lehre-projekte/7691-avatare-und-ki-revolutionieren-die-umfrageforschung/

#VR #KI #Sozialforschung #FACES #Interviews


A month ago, I had the opportunity to go on a train trip through beautiful 🇫🇮 #Finland. So it is time to post my updated Finland 🚂 transit diagram of 2025. It shows all #VR and HSL services. Have fun browsing it.

https://larstransportmaps.com//railway-services-in-finland-2025/
Finland transit diagram showing the train services
A narrow platform in the middle, a green VR Vectron pulls an Intercity train to the front of the picture on the left, a double-decker VR Intercity train on the right, snow covers the platforms and the tracks


"Since the Vision Pro went on sale in February, I’m told that the company has sold fewer than half a million units. And a large number of Vision Pro buyers (those who haven’t returned it) aren’t using the product as much as Apple anticipated, according to internal data gathered by the company. Of course, that second problem isn’t unique to Apple. Meta and other headset makers also have struggled to keep customers hooked on their products. But it makes it that much harder to get consumers to upgrade someday.

Vision Pro hardware specifications aside, there are two major issues that need to be solved if there will be any hope of the Vision Pro being a gaming machine: content and controllers.
On the content front, Apple faces a real challenge. Developers aren’t going to invest large sums of their own money to create titles for a device with an uncertain future and small user base. Like Meta and others, Apple will need to invest tens of millions of dollars — if not more — getting the world’s best console game makers on board."

https://www.bloomberg.com/news/newsletters/2024-12-08/apple-sony-talk-playstation-vr-ps-vr2-hand-controller-support-for-vision-pro

#Apple #VisionPro #AR #VR #AugmentedReality


How many years do we need to be told VR is the future before it actually takes off?


A woman outlined in a neon coloured halo. She is wearing a VR headset on her head.
Virtual reality has been close to mainstream adoption for decades, yet it remains a niche technology. While promising developments and incremental improvements continue, the game-changing app that will propel VR into every home remains elusive despite the efforts of tech giants like Meta, Google, and Apple.

History is littered with VR failures, from the early Nintendo Virtual Boy to the pricey Apple Vision Pro, but the promise of immersive digital worlds keeps companies investing billions. The stakes are high, as whoever unlocks mass-market VR will shape the future of the user experience across gaming, fitness, productivity, and beyond.

I’m very sure that VR will be an amazing and immersive technology. I was only about a month a way from buying a Quest headset myself, when Meta bought them out, and I dropped that idea very quickly. I’ve clung onto my 3D TV because I’ve always enjoyed watching movies in 3D.

But, for me, VR really needs two things to happen:

  • Pricing needs to be affordable (not Apple $3,500).
  • It needs some killer apps that take it to the next level and are truly immersive and compelling to use (the apps need to pull users in).


I don’t even think it is about having the very highest of resolutions, as the 3D stereo effect will still reel people in. And there are some who seem to experience problems wearing VR headsets for longer periods, and we probably need to understand why that is.

See https://www.androidpolice.com/when-will-vr-take-off
#Blog, #technology, #VR


Have been deep diving into the world of smart glasses/AR glasses today. Ironically my eyes hurt from reading so many websites.

#AR #AI #rayban #xreal #meta #media #VR #mixedreality #glasses #vision


Just finished reading "Snow Crash" by Neal Stephenson, 1992.

Coins the term metaverse in relation to #VR, has a couple of other cool tech speculation points and a great subplot about Sumerian religion.

But the prose is horrible. Wouldn't read again, could only conditionally recommend.
#vr