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Beiträge, die mit retrocomputing getaggt sind


How many PDP-8 systems will be at Interim Computer Festival? So far we believe 5 to celebrate 60 years of the coolest minicomputer you never heard of.

https://sdf.org/icf

#retrocomputing #vintagecomputing
A DECmate ]I[ running OS/278


Alex Bochannek publishes:

"A blog about scripting, computing history, and whatever else comes up..."

He covers creating and reading man pages, Emacs, Unix commands, the shell, and more.

https://abochannek.github.io

#linux #retrocomputing #blogs


:blobcatgamer: Fan made Dreamcast Port of GTA 3 [Steals the Show].

Thanks to [Stefanos] and his team, the genre defining Grand Theft Auto III [GTA 3], can now run on Sega’s hardware. Their combined efforts have yielded a fully playable port of the PC version of the game for Sega Dreamcast.

https://gitlab.com/skmp/dca3-game

#sega #dreamcast #gta3 #port #retrocomputing #art #console #gaming #history #engineer #media #retro #programming #artist #tech #news
The porting effort was years in the making. It began with reverse engineering the entire source code of GTA 3 then implementing it into the homebrew SDK for the Dreamcast, KallistiOS. All the in-game graphic and sound assets are only pulled from a user provided PC copy of the game. Steps for those seeking to compile a bootable Dreamcast image of their own have been provided on the project’s website.

<https://dca3.net/setup/>

Recently one of the original developers of GTA 3 [Obbe Vermejj], divulged that the game actually began development on the Dreamcast. The project was obviously transferred onto PlayStation 2 for commercial reasons, but with this port from [Stefanos] and crew, we no longer have to dream of what could have been.
[ImageSource: Stefanos]

As it turns out, Sega’s long defunct Dreamcast console is still thinking. The company behind the machine cut support long ago due in part to the commercial pressures applied by Sony’s PlayStation 2 console, but that never stopped the most dedicated of Dreamcast fans from seeking out its true potential.

This port of GTA 3 represents what could have been a true butterfly effect moment in console gaming history. The game was a major hit in the early days of the PlayStation 2, and it has been theorized that it could have proven to be a major commercial success for Sega as well had it been pressed onto a Dreamcast GD-ROM disc.


[Tetris Championship Edition] A brilliant MOD of the classic Tetris 2 on the ZX Spectrum.

[UPDATE :tetris:]

Oh joy of joys, if you loved the 1984 game of Tetris or the 1989 game of Columns , you'll be pleased to know a brand new puzzle overhaul of Tetris 2 by František Fuka has been released for the ZX Spectrum.

https://theshich.itch.io/tetris-ce

#zxspectrum #tetris #championship #edition #update #retrocomputing #retro #gaming #programming #art #engineer #media #tech #news
One of the most popular games of all time was a tile-matching, block rotating puzzle video game first released in 1984 which became a huge hit on the Gameboy in 1989.  It just had to be the classic 'Tetris'; a game that caused many people to spend hours playing to the point of addiction. Although we've had numerous clones over the years some of them good and some of them rather bad, today's Tetris Champsion Edition is another Tetris you really should be playing!

This excellent game that was originally released for the ZX Spectrum in 1990, has not only been made more suitable for modern players who already played NES Tetris, Tetris 99 etc, but it features a new scoring system, new colours and much much more.

<https://youtu.be/4Bs20eQMes0>
[ImageSource: theshich.itch.io]

UPDATE : I've recently been informed that Tetris Championship Edition may have been updated on itch io. Although I'm not sure if it's the same version as the one released in 2020 going by the fact they both say 1.0. The developer has noted all of the changes listed below.

• New Korobeiniki AY tune
• 50 FPS modes
• Kempston joystick support
• you can hold left or right key and piece will move continuously in that direction (you had to press these keys many times before)
• soft drop implemented
• you can now rotate pieces to the right (previously it was only to the left)
• accordingly, Redefine Keys screen has been changed
• the randomizer has been greatly improved, now the same frequency of all pieces is guaranteed
• scoring system has been changed: now it’s much more profitable to clean several lines at once, especialy 4
• the level increases when a certain amount of lines is cleared (previously it did not change at all)
• the number of levels in the classic mode has been increased: earlier, only levels 1-8 were available, now it's 0-9 by default and 10-19 with DROP key pressed
• theoretically the number of levels is not limited
• two tracks by František Fuka was replaced
• in Tetris 2 mode all levels have been redone (now there are 50 of them, but there will be more), and this mode was named Puzzle
• cheat mode for Puzzle was added
• now you can listen to music along with 48k effects
• Puzzle mode now has harder levels limited by a timer


Super Star Wars - Holiday Special unofficially arrives on the Commodore Amiga as a Port from the Sega Mega Drive.

Not only the SEGA Mega Drive and Genesis get a new homebrew release called [Super Star Wars Holiday Special]. Today you can download the Commodore Amiga version, that's been ported over as the first public beta by Earok.

https://eab.abime.net/showthread.php?p=1725394#post1725394

#amiga #super #starwars #port #retro #gaming #art #retrocomputing #engineer #artist #media #tech #news
Here's the latest from Earok. "I'm very pleased to post a port of Master Linkuei's recent Mega Drive game to the Amiga. This is the first public beta, while it is complete it hasn't been broadly tested. Please let me know if you find any bugs or have other suggestions for improvements. Except for one or two short tracks, music is currently CD only. I'm very proud to get this one out the door - this is the first time a Mega-Drive-First Scorpion game has received an Amiga port. Hopefully there'll be a tonne more in future".
[ImageSource: Earok]

Which is an unofficial game from the cult-classic SNES Super Star Wars series, and loosely based on the outrageous The Star Wars Holiday Special from 1978.

Requirements:
AGA, CD32 Pad | Music is CD32 only | 020/2MB Chip minimum | 030 or Fast RAM recommended but not required


I think I'm putting my #ZXSpectrum raycaster to bed now that I have movement. I'm happy that it works (my first attempt at machine language) 😅. Some weird graphical glitches around certain intersections of ray path and map grid (jagged wall edges), but considering the huge approximations I made, it's not bad.

I moved it above the first 16k of memory that apparently makes it run faster and (combined with disabling interrupts) definitely does improve the refresh rate. #RetroComputing


The first-ever Ransomware dropped 35 Years ago disguised as a Floppy Sharing [AIDS Information].

Thirty-five years ago, as December 1989 turned into January 1990, the then-largest ever cybercrime investigation was launched in response to the world's first known example of ransomware.

https://www.heise.de/news/Missing-Link-35-Jahre-Ransomware-am-Anfang-stand-eine-unscheinbare-Diskette-10247344.html

#ransomware #history #retrocomputing #retro #it #security #privacy #engineer #media #tech #news
This first ransomware payload was secreted on a 5.25-inch floppy disk titled "AIDS Information — Introductory Diskette 2.0" [h/t Heise.de]. The pioneering ransomware was developed by one American biologist [Dr. Joseph Lewis Andrew Popp Jr.], and about 20.000 copies were distributed to subscribers of the magazine PC Business World, various mailing lists, and even to World Health Organization delegates during a conference on AIDS.

As one may be able to deduce by the years and names being thrown around, this attack's choice of target was highly intelligent and the method of delivery exploited people's existing fears of a terrifying new biological virus at a time when knowledge of regular computer viruses was at an all-time low — much less an all-new form of malware meant to extort its victims.

Compared to modern-day threat actor attacks, only file names [not the files themselves], were encrypted by this ransomware. Thanks to this, effective software countermeasures ("AIDSOUT" to remove it and "AIDSCLEAR" to check for hidden directories combined into "CLEARAID") were developed by John Sutcliffe and Jim Bates to rescue impacted parties.


Aleksi Eeben's conversion of #Elite for the #VIC20 has just been released, and it is absolutely fantastic!

Find out more at https://vic20elite.wordpress.com

When I annotated the #C64 source, this was exactly the kind of thing I hoped would happen. Right on, Commander! 🫡

#retrogaming #retrocomputing


The kid and I had a great time at the Centre for Computing History in Cambridge today. As I anticipated he had fun playing old games on the many computers, games consoles and arcade machines, but he was also surprisingly interested in writing 2 line BASIC programs on the BBC computers in the "80's classroom" room.

https://www.computinghistory.org.uk/

#ComputerHistory #RetroComputing #BBCcomputer #BASIC
Close up photo of the keyboard of a 1980's BBC microcomputer
Photo of two BBC microcomputers lined up on a long table.
Photo of child typing on the keyboard of a 1980's BBC microcomputer with a CRT monitor.
Photo of the BBC microcomputer User Guide.


New blog post: My Amiga tracker MODs are now available to download, I'm working on releasing more. Also channel updates and a link to a new video.
Read here and enjoy:
https://msmadlemon.com/my-music-mods-are-available-and-channel-updates/

#Amiga #retrocomputing #blog #youtube
Screenshot of Protracker on the Commodore Amiga playing Maddi's track 'Subdued Light'


nerdposting on main because I have better reach:

does anyone know of any "turn an OG G3 bondi blue imac into a retro gaming machine" writeups out there? I'm not even looking to build it into a cabinet or anything, I'd be happy enough to just install retroarch or whatever.

but I'm lazy and if someone else has already done all the legwork and troubleshooting to figure out the best linux distro / config / etc. so I don't have to, I'd like to read about it.

(This is all assuming the thing still works, it has been in my attic and I haven't booted it in years)

#retroComputing #imac


I have a couple of mint condition Core 2 Duo era laptops in stock at Computers for a Cause. Anyone want them for a retro computing hobbyist thing? #retrocomputing


[Donkey Kong] A famous 80's Game has just got a rather awesome Arcade to ZX Spectrum Conversion!

That same game which also appeared as a more recent Arcade to Amiga conversion by JOTD, has just arrived as a pretty incredible Arcade clone to the ZX Spectrum by Artonapilos.

https://bubu-marcianito.itch.io/arcade-zx-collection-donkey-kong

#donkeykong #arcade #zxspectrum #conversion #retrocomputing #art #retro #gaming #tech #artist #media #programming #engineer #news
And here's the latest from the developer. "Amazing clone of DONKEY KONG from arcade machines ported to the Spectrum. Developed by Artonapilos. When you load this game on your Spectrum you will be transported to the arcades of the 80s. Get ready for a trip back in time! This game is part of the definitive collection of arcade games cloned to the Zx Spectrum. They also exist in physical format".

<https://youtu.be/azNUWPUSvQk>
[ImageSource: Artonapilos]

In the early 80's Nintendo released one of the most famous games of all time, and that game was “Donkey Kong”. A game in which you played as Mario that had to avoid obstacles across a number of platforms, with sometimes a hammer in hand to save a damsel in distress from a giant barrel throwing ape called Donkey Kong.


Super-Lightweight Operating System boots off a 1.44MB Floppy Disk. 💾

[KolibriOS lets you do simple tasks and even play games on your legacy PC.]

While most operating systems are written in C and C++, KolibriOS is written in pure x86 assembly and as a result small and lightweight enough to run off a standard 1.44 MB floppy disk.

https://en.wikipedia.org/wiki/KolibriOS

#kolibrios #floppydisk #x86 #assembler #code #programming #retrocomputing #retro #gaming #it #engineer #media #tech #news
Since then, KolibriOS has become widely multi-platform while maintaining a 32-bit focus and becoming lightweight enough to run on any PC with an i585-compatible CPU, 8MB of RAM and a VESA-compatible video card.

As those system requirements and the option to install it with storage as minute as a 1.44MB floppy drive indicate, this operating system is explicitly targeted at legacy PC hardware.

With the CD-ROM version having the advantage of more software being provided with it, including shareware versions of DOOM and Wolfenstein 3D.
[ImageSource: KolibriOS]

Screenshot of the KolibriOS desktop on first boot with default wallpaper.

As a fork of 32-bit MenuetOS back in 2004, KolibriOS has since followed its own course, sticking to the x86 codebase and requiring only a modest system with an i586-compatible CPU. Unlike MenuetOS’ proprietary x86_64 version, there’s no 64-bit in KolibriOS, but at this level you probably won’t miss it.

<https://wiki.kolibrios.org/wiki/Hardware_Support#Network>
[ImageSource: KolibriOS]

A curiosity recently caught our eye—that curiosity is KolibriOS, a super-lightweight and ultra-fast OS designed for legacy PCs with its floppy drive-friendly install size of just 1.44 MB.

The OS was really fast, stable, runs DOOM smoothly and overall seems to be a great small OS for x86 platforms that could give an old system a new lease on life.

<https://youtu.be/LjvG54xszoY>


My project to document the source code for Commodore 64 Elite just reached 50,000 lines of heavily commented 6502 assembler. It's getting there!

I’m *really* enjoying learning about how the Commodore 64 works. I can’t believe you can expose a whole 64K of RAM in one go! What a beast…

Here’s the source so far: https://github.com/markmoxon/elite-source-code-commodore-64/blob/main/1-source-files/main-sources/elite-source.asm

I hope you like it.

#retrocomputing #retrogaming #commodore #8bit #6502 #c64


Sorting through storage boxes now.
A magneto-optical drive.
230MB and 128MB disks.
#RetroComputing
A magneto-optical drive with a disk in a case and the end of the cable it’s attached to.
The disk inside the casing looks like a small CD.
The steel underside with fan grill, four rubber feet, and a faded paper label.
The rear of the drive showing the power socket, power switch, and connection ports.


Some nice vintage vibes from this #retrocomputing #drumnbass #music made with #Atari1040ST Korg M1 #Akai #S1000 and others https://youtu.be/Hw8a9MLFG_w


Floppy Discs still run a U.S. Metro? Japan steps in with 'Project kill Floppy'.

Yes, we're talking about the good old floppy disk, which is somehow still being utilized for something as important as a critical function of a public transport network within a major city’s.

https://www.govtech.com/transportation/s-f-muni-will-spend-212m-to-move-train-control-off-disk

#us #rail #train #control #metro #floppydisk #publictransport #travel #hitachirail #retrocomputing #engineer #media #tech #news


It's that yearly moment where I reminisce about my Palm PDAs and Pocket PCs of old, and I realize that I actually miss the stupid Palm Graffiti alphabet as a stylus driven input method.

When you got good at it, you could jot down things shockingly quick. Unfortunately, It also ended up shaping my already weird and shitty handwriting into something weirder and shittier still.

I haven't been comfortable taking notes on anything not keyboard driven since.

#Palm #pda #RetroComputing #PalmOS
A picture of the Palm Pilot Graffiti Reference Card, acting as a flash card/cheat sheet for the stylus driven input system on an old PDA.

It lists every letter and how to draw them with the stylus, using a heaving point as start of the letter.

Every letter is traced using more or less a single stroke, except for X.